Sistemas de +1 Speed Squirrel Escape
Todo lo que la descripción de la tienda del desarrollador dice que incluye este juego, una fila por sistema, con lo que podemos y lo que no podemos respaldar. Nada de esto ha sido medido, ni por nosotros ni, hasta donde hemos podido comprobar, por nadie.
Pasos described
La acción base. La descripción del desarrollador dice que cada paso te hace más rápido.
Planeo described
Mantén presionado Saltar para planear por el aire. Aparece nombrado en la lista de controles del desarrollador.
Tirolesas described
Se enganchan y se sueltan solas; la descripción dice que no requieren ninguna acción de tu parte.
Victorias described
Se otorgan al superar obstáculos. El objetivo declarado de cada recorrido.
Mejoras described
Se desbloquean. La descripción no dice cuánto cuestan ni qué multiplican.
Rebirth described
Reinicia el progreso para llegar más lejos. El reinicio habitual de los juegos idle.
medido = leímos la cifra nosotros mismos y podemos mostrarte cómo. descrito = el texto de la tienda del desarrollador lo nombra y no publica ninguna cifra. de terceros = lo vimos en material grabado por otra persona y no lo hemos confirmado.
Lo que todavía no sabemos
Lo que todavía no sabemos
These are open on purpose. Every one of them moves into the tables above, tagged as measured, the moment we have checked it ourselves. We would rather leave a gap than fill it with a number we invented.
What does a rebirth cost, and does the threshold climb?
Largely answered, for four rungs. The game's rebirth screen names a Level requirement, and it climbs: 80 for rebirth 5, 90 for rebirth 6, 165 for rebirth 7, 174 for rebirth 8. The multiplier it buys is x35, x72, x90 and x100 respectively. Read from public footage on 5 September 2026, so third-party. Rebirths 1 to 4 and anything past 8 are still unknown.
How many upgrades are there, and what does each multiply?
Partly answered. The upgrade track is the tails, each on a numbered pedestal printing what it adds per step and its price in Wins. We read: free at +1, then 2, 15, 100, 2.5K, 50K, 90M and 750M Wins for +2, +3, +5, +25, +100, +500 and +600 per step. Read from public footage on 5 September 2026, so third-party. We do not have the full list and there are pedestals between these we could not read.
Is there a speed ceiling, and does speed rise linearly with steps?
Unknown. Every step makes you faster is the developer's claim; whether that is linear, and whether it stops, we have not measured.
How is a win awarded, and how long does a run take?
Unknown. Wins are awarded for clearing obstacles. We have not timed a run or confirmed what ends one.
Where are the ziplines, and do any of them skip part of the course?
Partly answered. A sign at the Stage 5 zipline states in the game's own words that you use it to gain Speed, so ziplines are a speed mechanic rather than a route skip. We still do not know how much they add, where every one of them is, or whether any bypass part of a course. Read from public footage on 5 September 2026, so third-party.
Servers hold ten players. Is there any racing or interaction between them?
Unknown. Roblox reports a ten-player cap and one official screenshot shows two squirrels on the same structure, but we have not confirmed whether players compete, collide or simply coexist.
Is there a code redemption box in this game?
None found. The developer's description never mentions codes and we have not seen an entry field. Our codes page says so rather than listing guesses.
Are there events, seasons or limited content?
Unknown. The game was published on 5 August 2026 and we have seen no event announcement from the developer since.